
Project C
Flirting with Chaos
Trailer:
YOU MUST DOWNLOAD THE 2025-05-18-Windows_Build_v3.zip FILE. The browser version is just a sneak peek and may not work properly.
Controls
- WASD
- Esc to PAUSE and change FOV / mouse sensitivity
Goal
- survive 120 seconds while your hunger runs out
- eat crystal fruit to avoid starving
- choose the fruit you eat wisely
Description
Flirting with Chaos is a survival game. Eat various types of fruit to avoid starving.
But beware: But not all fruit has positive effects on your body...
I was trying to capture the relatively new (2019-ish) internet aesthetic associated with these keywords:
I also wanted to put a little twist on it by adding some neon lights, that are not often associated with this aesthetic.
In short, the player is supposed to feel trapped in a surreal place that is completely abandoned. They have no idea how they appeared there, making it seem like a strange dream. The environment has elements that are clearly man-made (monobloc chairs, rubber ducks), but their sizes are all wrong, and give the impression that they have never really been used at all... and have been frozen in this moment for an eternity, in this strange unfamiliar world.
Updated | 2 days ago |
Published | 16 days ago |
Status | Released |
Platforms | HTML5, Windows |
Author | MartinMikestik |
Made with | Unity |
Comments
Log in with itch.io to leave a comment.
Improvements:
When playing in the browser, the tutorial image is cropped and parts of the text are not visible
It would be nice to add the ability to adjust mouse sensitivity and include a small legend about the controls in the game
Bonus pop-ups when picking up items appear for a very short time
The field of view during gameplay could be made wider for better environmental awareness (unless this was intentional — in that case, this point is irrelevant)
Overall, the game looks interesting and unique, so I really liked it. But there’s always room for improvement!
The game is quite fun, however i do think games like these definitely require music and sound effects more than others. The effects are all great, slowing down makes you a bit more paranoid which is quite a good effect for this, but the cherry on the cake has to go to the flipping of the screen and controls. That took some time to get used to and even then it was hard.
The level design looks good, it could use some tweaks, a few platforms to run onto and jump would be nice, and maybe even disappearing platforms.
All in all its fun, but i do think music should do some or most of the work here.
Pros:
Suggestions
Overall, good implementation of a cool concept
Level Design:
Issues/Bugs:
Overall design and feel:
I am not really sure what I am doing in this game... and I can't see it fully, add a fullscreen button. I was not able to read the tutorial properly because it was cut off as well as part of the game window itself. But overall it is nice setting, I like it. You can try to add more neon to make it look cooler)
The gimmick is nice, it's cool that you can stack effects, and it could get chaotic pretty fast with some other different effects.
I think the crystals look nice too!
I noticed the ground doesn't visually match the actual ground on the borders, and you can just walk off of it, so maybe enlarge the sprite?
The window for the game is not showing the whole game for me and cutting the remaining time bar. I think this is itch.io's fault, it happened to my project as well. I just made the screen bigger until it fit the game entirely.