Flirting with Chaos

Trailer:

YOU MUST DOWNLOAD THE 2025-05-18-Windows_Build_v3.zip FILE. The browser version is just a sneak peek and may not work properly.

Controls

  • WASD
  • Esc to PAUSE and change FOV / mouse sensitivity

Goal

  • survive 120 seconds while your hunger runs out
  • eat crystal fruit to avoid starving
  • choose the fruit you eat wisely

Description

Flirting with Chaos is a survival game. Eat various types of fruit to avoid starving.

But beware: But not all fruit has positive effects on your body...

I was trying to capture the relatively new (2019-ish) internet aesthetic associated with these keywords:

I also wanted to put a little twist on it by adding some neon lights, that are not often associated with this aesthetic.

In short, the player is supposed to feel trapped in a surreal place that is completely abandoned. They have no idea how they appeared there, making it seem like a strange dream. The environment has elements that are clearly man-made (monobloc chairs, rubber ducks), but their sizes are all wrong, and give the impression that they have never really been used at all... and have been frozen in this moment for an eternity, in this strange unfamiliar world.

Updated 2 days ago
Published 16 days ago
StatusReleased
PlatformsHTML5, Windows
AuthorMartinMikestik
Made withUnity

Download

Download
2025-05-06_Project_C_Martin_Mikestik.zip 9 MB
Download
2025-05-06_Project_C_Martin_Mikestik_V2.zip 9 MB
Download
2025-05-13_Project_C_Mikestik.zip 9.2 MB
Download
2025-05-18-Windows_Build_v3.zip (DOWNLOAD THIS) 39 MB
Download
flirting_with_chaos_v2.mp4 53 MB

Comments

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Improvements:

  • When playing in the browser, the tutorial image is cropped and parts of the text are not visible

  • It would be nice to add the ability to adjust mouse sensitivity and include a small legend about the controls in the game

  • Bonus pop-ups when picking up items appear for a very short time

  • The field of view during gameplay could be made wider for better environmental awareness (unless this was intentional — in that case, this point is irrelevant)

Overall, the game looks interesting and unique, so I really liked it. But there’s always room for improvement!

The game is quite fun, however i do think games like these definitely require music and sound effects more than others. The effects are all great, slowing down makes you a bit more paranoid which is quite a good effect for this, but the cherry on the cake has to go to the flipping of the screen and controls. That took some time to get used to and even then it was hard.

The level design looks good, it could use some tweaks, a few platforms to run onto and jump would be nice, and maybe even disappearing platforms.

All in all its fun, but i do think music should do some or most of the work here.

Pros:

  • The concept is actually quite cool with the 3 different types of crystals with different effects.
  • There aesthetics fit the came concept well and its fun
  • The set goal of 2 mins instead of high score is a unique idea
  • The tutorial and main menu is good

Suggestions

  • I think I would prefer if it was from a 3rd player view as I found the controls quite difficult, but perhaps adding this challenge is part of the game design to add difficulty
  • Your screen size settings are wrong and quit button breaks the game and requires it to be reloaded. 
  • I found the mouse settings very sensitive, perhaps its because my mouse has quite high dpi though.

Overall, good implementation of a cool concept

(1 edit)

Level Design:

  • I think the UI looks great with the shining crystals against a black background! (They also look nice in the game as well, perhaps either a black floor or sky would look good?)
  • I think it would be good to round the e.g. speed increase values to 1 or even no decimal places, so it is easier to parse quickly, in general the text disappears quite fast but I understand it might clutter the screen if it stayed too long in the center.
  • Objects on the ground might look nicer with a texture instead of solid color (and maybe different shapes), to complement the complexity of the crystals


Issues/Bugs:

  • Fruits can spawn outside of the visible platform, but this is because the hitbox for the ground is larger than the sprite, so one of these should be fixed.
  • I think it would be better if the obstacles on the ground were more "slippery", i.e., the angle at which point the player slides past the obstacle is shallow, making it easy to get suddenly stopped
  • I am not sure if this is a problem of running in the browser (or how to fix it), but the frame rate is quite low and the game feels choppy for me
  • This might be an itch.io scaling issue, but the hunger bar running out doesn't correspond with dying, it takes a noticeable amount of time to die. I also think this bar could be larger and/or placed somewhere more prominent (center bottom?), since it is quite important.

Overall design and feel:

  • I really like the idea and I think it is quite versatile. You can make many different styles of game with the feeding and effect mechanics (I HATE the camera flip though ;( )
  • I think making the hitbox of the player larger could be nice, I walked past fruits sometimes when I thought I would touch them
  • I think the sensitivity of the camera is too high, but I use a high DPI on my mouse so that might be the problem also.

I am not really sure what I am doing in this game... and I can't see it fully, add a fullscreen button. I was not able to read the tutorial properly because it was cut off as well as part of the game window itself. But overall it is nice setting, I like it. You can try to add more neon to make it look cooler)

The gimmick is nice, it's cool that you  can stack effects, and it could get chaotic pretty fast with some other different effects.

I think the crystals look nice too!

I noticed the ground doesn't visually match the actual ground on the borders, and you can just walk off of it, so maybe enlarge the sprite?

The window for the game is not showing the whole game for me and cutting the remaining time bar. I think this is itch.io's fault, it happened to my project as well. I just made the screen bigger until it fit the game entirely.